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BurningWall.png

The Castle Wall surrounds the Castle and is the first line of defense for preventing enemy troops from entering the Turf. The Castle Wall is a fixed building, meaning its location is set from the start of the game and cannot be changed by the player.

A damaged Castle Wall will regenerate over time, depending on its HP and the wall's repair speed. When the Castle Wall's Health Points (HP) reach 0, an invading army will begin attacking any troops within the turf. When the player's turf has been successfully invaded, the Castle Wall will be on fire for 20 minutes after the attack; during this time the wall will stop healing itself. The fire can be extinguished immediately using Gravel.

Up to 5 Heroes and Familiars (if Familiar Battle Slots are unlocked) can be stationed in the Castle Wall. Deployed heroes and familiars will defend the turf and be involved in defense when an invading player attacks.

Traps can be built in the Castle Wall, and as long as Wall HP remains above 0, will attack invading troops. Traps can also be repaired in the Castle Wall, if Trap Retrieval research is unlocked.

Upgrading the Castle Wall will increase the wall's HP and maximum trap capacity. At Level 25, the turf will receive a bonus Trap ATK increase of 10%.

The Castle Wall can be further upgraded with the Defense and Upgrade Defenses Research trees. The Mole Shaman Familiar's Rapid Repair skill can instantly repair up to 50% of a damaged Wall's health.

Upgrade Results[]

Level Trap.png Max. Traps Max Wall HP Might.png Might Bonus Food.png Food Stone.png Stone Timber.png Timber Ore.png Ore Requirements Orig.

Time

1 100 10 0 0 0 0 0 / 00:00:00
2 300 30 81 1,125 1,350 1,125 900 / 00:04:00
3 500 50 81 1,687 2,025 1,687 1,350 / 00:08:00
4 700 70 113 2,531 3,037 2,531 2,025 / 00:16:00
5 1,500 150 159 3,796 4,556 3,796 3,037 / 00:32:00
6 2,500 250 222 5,695 6,834 5,695 4,556 Workshop: Lv.6 01:04:00
7 4,000 400 311 8,542 10,251 8,542 6,834 Workshop: Lv.7 02:08:00
8 6,000 600 436 12,814 15,377 12,814 10,251 Workshop: Lv.8 04:16:00
9 8,500 850 610 19,221 23,066 19,221 15,377 Workshop: Lv.9 07:40:48
10 11,500 1,150 853 28,832 34,599 28,832 23,066 Workshop: Lv.10 12:17:17
11 15,000 1,500 1,196 43,248 51,898 43,248 34,599 Workshop: Lv.11 15:58:28
12 19,000 1,900 1,673 64873 77847 64873 51898 Workshop: Lv.12 18:22:15
13 23,000 2,300 2,343 97,309 116,771 77,847 76,055 Workshop: Lv.13 21:07:35
14 27,000 2,700 3,281 145,964 175,157 145,964 116,771 Workshop: Lv.14 1d 00:17:43
15 31,000 3,100 4,592 218,946 262,736 218,946 175,157 Workshop: Lv.15 1d 03:56:22
16 35,000 3,500 6,429 328,420 394,104 328,420 262,736 Workshop: Lv.16 1d 08:07:49
17 39,000 3,900 9,001 492,630 591,156 492,630 394,104 Workshop: Lv.17 1d 12:57:00
18 43,000 4,300 12,601 738,945 886,735 738,945 591,156 Workshop: Lv.18 1d 18:29:32
19 49,000 4,900 17,641 1,108,418 1,330,102 1,108,418 886,735 Workshop: Lv.19 2d 00:51:58
20 56,000 5,600 24,698 1,662,628 1,995,154 1,662,628 1,330,102 Workshop: Lv.20 2d 08:11:46
21 64,000 6,400 34,577 2,493,942 2,992,731 2,493,942 1,995,154 Workshop: Lv.21 3d 01:03:18
22 73,000 7,300 48,408 3,740,913 4,489,096 3,740,913 2,992,731 Workshop: Lv.22 4d 20:53:16
23 84,000 8,400 67,772 5,611,370 6,733,644 5,611,370 4,489,096 Workshop: Lv.23 8d 18:23:52
24 95,000 9,500 94,879 8,417,056 10,100,467 8,417,056 6,733,644 Workshop: Lv.24 15d 18:42:58
25 125,000 12,500 161,296 16,834,112 20,200,934 16,834,112 13,467,289 Workshop: Lv.25

Gold Hammer: 1

55d 05:30:20

Buildable Units[]

Tier 1 Traps[]

Original building time per 1 unit = 5s

Unit Name Trap Type Might Food Stone Wood Ore
Spikes Spikes 2 25 25 0 25
Archer Tower Tower 2 25 0 25 25
Spike Boulders Crushing 2 25 25 25 0

Tier 2 Traps[]

Original building time per 1 unit = 10s

Unit Name Trap Type Might Food Stone Wood Ore
Metal Spikes Spikes 3 50 50 0 50
Sniper Tower Tower 3 50 0 50 50
Rolling Logs Crushing 3 50 50 50 0

Tier 3 Traps[]

Original building time per 1 unit = 20s

Unit Name Trap Type Might Food Stone Wood Ore
Hot Iron Spikes Spikes 4 75 75 0 75
Fortified Tower Tower 4 75 0 75 75
Flame Boulders Crushing 4 75 75 75 0

Tier 4 Traps[]

Original building time per 1 unit = 40s

Unit Name Trap Type Might Food Stone Wood Ore
Burning Spikes Spikes 5 100 100 0 100
Skyscraper Tower 5 100 0 100 100
Burning Logs Crushing 5 100 100 100 0
Standard Buildings AcademyCastleCastle WallBarrackEmbassyInfirmaryTrading PostVaultWatchtowerWorkshop
Advanced Buildings AltarBattle HallPrisonTreasure Trove
Resource Buildings FarmLumber MillLunar FoundryManorMineQuarry
Familiar Buildings GymMonsterholdMystic SpireSpring
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