For the familiar research tree, see Familiars.
Familiars are monsters that offer a variety of skills and effects to benefit the player. Familiars become available after the player completes Skirmish 8: Sacred War. This will unlock the buildings necessary to summon and enhance familiars.
Obtaining Familiars
When the player merges Pacts in the Mystic Spire, they will receive some familiar Runes and/or Fragments. Players must obtain at least 1 Rune of that familiar to unlock a familiar. Higher level Pacts can be unlocked through Familiar Research. Some familiar Runes can only be obtained through special events or purchasing bundles. The player can then shatter any extra Runes to make Fragments.
Managing Familiars
Players can manage their familiars in the Monsterhold. Tap on a familiar in the Monsterhold to learn more about them. If the familiar has been unlocked, the information for that specific familiar can be viewed. If the familiar is not unlocked, the Max Strength preview will be displayed.
On the left side of the familiar profile, the avatar can be viewed. The blue bar on the top left displays the familiar's EXP; the Name and Familiar Level of that particular familiar is also shown here.
Most familiar related items can be found in the Pact Case, which is accessed from the Monsterhold. Anima is located in player's Bag.
Enhancing Familiars
Familiars have three growth stages: Hatchling, Adult, and Elder. Familiars grow in size with each stage and will glow with a different color: green for Hatchling, blue for Adult, and purple for Elder.
The requirements to enhance a familiar are determined by its Rarity, as shown below.
Rarity 1 | Rarity 2 | Rarity 3 | Rarity 4 | Rarity 5 |
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- To enhance a familiar to the next growth stage, it must have the required number of its Runes, and it must reach its current maximum Familiar Level, detailed below.
- To increase Familiar Level, players can train them in the Gym, or use EXP Potions and EXP Elixir. Fragments may also be used.
EXP Potion give 50 Familiar EXP.
EXP Elixir give 2000 Familiar EXP.
- The special event, Familiar Workout, gives an added 50% boost to familiar EXP.
- Familiar Level cannot exceed the current Player Level.
To Stage | Max Level | ![]() |
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Hatchling | Lv 20 | 1 | 1 | 1 | 1 | 1 |
Adult | Lv 50 | 5 | 10 | 15 | 20 | 25 |
Elder | Lv 60 | 40 | 80 | 120 | 160 | 200 |
Total Once Unlocked | 45 | 90 | 135 | 180 | 225 |
The amount of experience needed to reach each level depends on the rarity of the familiar.
Familiar might
Note: This might increase when you upgrade Familiar.
- Note: When you upgrade skill from one level to other level so you can check how much might you can get.
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155,000 | 340,000 | 510,000 | 920,000 | 1,250,000 |
- Note: This might is counted when fully upgraded Familiar max his skills and army talent at lv10.
Familiar Skills
Familiars have three types of skills, Permanent Effect, Support, and Attack. Once used, the skill enters a cooldown period and cannot be used again until the cooldown ends.
Permanent Effects
- Permanent effects are active the moment the familiar is unlocked.
- They provide a wide variety of basic boosts to the player's economy and military strength.
Support Skills
- When unlocked, tap on the familiar
button (in Turf or Kingdom Map) to use.
- Support Skills are further separated into Tactics, Military, Assistance, and Economy categories, depending on their use.
Attack Skills
- When unlocked, tap on an enemy's Turf and select the familiar
button.
- Familiar attack skills will not be blocked by Shields. Using attack skills will not deactivate the players shield, or activate Battle Fury.
- Only one attack skill can be activated at a time. Players must wait for the familiar to finish attacking before they can use another attack skill.
- The Ward will be deactivated if a player uses their familiar's attack skill. The ward gauge will also be reduced to 0
Skill Level
Skills can be upgraded to be made more potent and/or reduce the cooldown time. Fragments, or the Rune of that specific familiar, can be used to increase a familiar's skill levels. The cost increases after the first 4 times Fragments or Runes are used, then is fixed. This increase is shared among all familiars and resets daily. The cost with runes is the same across all rarities. There is a chance that a familiar will get extra EXP for a use, either 2x or 5x. A familiar's current level restricts its max skill level.
Usage | Rune Cost |
Fragment Cost | ||||
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1st | 1 | 4 | 8 | 12 | 16 | 24 |
2nd | 2 | 8 | 16 | 24 | 32 | 48 |
3rd | 3 | 12 | 20 | 36 | 48 | 72 |
4th | 5 | 20 | 40 | 60 | 80 | 120 |
5th | 7 | 28 | 56 | 84 | 112 | 168 |
6th and above | 7 | 28 | 56 | 84 | 112 | 168 |
Skillstones
Some skills require the use of Skillstones to activate. Skillstones are unique to each familiar and can only be merged in the Mystic Spire when the familiar reaches Elder Stage. Skillstones may require Ancient Cores or Chaos Cores, depending on the strength of the skill.
Army Talents
Once certain familiars reach Elder stage, they can be Awakened, which means they can be deployed in battle, much like Heroes. Awakening a familiar's army talents requires the use of either Bright Talent Orbs or Brilliant Talent Orbs, depending on the rarity of the familiar. Army Talents can be upgraded further with these orbs. There are a total of five battle slots to place familiars; each of the five slots must be unlocked through the Familiar Battles research.
An Awakened familiar that is deployed in battle will activate its Army Talent either at the start of the battle or when a certain percentage of troops fall in battle. Army Talents serve to either boost the player's army or weaken the enemy's army.
When a familiar has Army Talents available, its Rarity icon will periodically shimmer. When Army Talents are unlocked for that familiar, its Rarity icon will change from blue to gold.
Keep in mind that Rarity 1–3 Familiars require Bright Talent Orbs, while Rarity 4 and 5 Familiars require
Brilliant Talent Orbs. The cost for each Bright Orb is 3000 gems, and each Brilliant Orb is 7500 gems. Bundles of 10 are 28500 and 71250, and bundles of 100 are 285000 and 712500, respectively. Also, Talent Orbs are often rewards from Hell Events, Guild Festival, and other events; Bright Talent Orbs may appear as a surprise trade at Cargo Ship.
Level requirement |
To Level | Rarity | |||||
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1 | 2 | 3 | 4 | 5(f2p) | 5(p2p) | ||
50 | 1 (to unlock) | 20 | 40 | 80 | 64 | 128 | 160 |
50 | 2 | 9 | 18 | 36 | 29 | 58 | 72 |
50 | 3 | 10 | 21 | 43 | 34 | 68 | 86 |
51 | 4 | 12 | 24 | 50 | 39 | 78 | 100 |
53 | 5 | 14 | 28 | 57 | 45 | 90 | 114 |
55 | 6 | 16 | 32 | 64 | 51 | 102 | 129 |
57 | 7 | 19 | 37 | 72 | 58 | 116 | 144 |
58 | 8 | 24 | 48 | 94 | 76 | 151 | 188 |
59 | 9 | 31 | 62 | 123 | 99 | 198 | 246 |
60 | 10 | 45 | 90 | 181 | 145 | 290 | 361 |
Total | 200 | 400 | 800 | 640 | 1280 | 1600 |
- Note: In rarity 5 [f2p/pact 4] there is only one familiar with an awakening army talent (Hell Drider), and the rest are of another rarity 5 [p2p/events].
List of Familiars
Pact 1A
Rune | Name | Hatchling Skill | Adult Skill | Elder Skill | Army Talent |
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Jaziek | Vault Storage | N/A | N/A | Cavalry HP Debuff |
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Engineer | Ore Production | N/A | N/A | Infantry ATK |
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Oakroot | Timber Production | N/A | N/A | Infantry DEF Debuff |
Magmalord | Stone Production | N/A | N/A | Ranged HP Debuff | |
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Territe | Pact Merging Speed | Grants Fragments | N/A | Army DEF Debuff |
Pact 1B
Rune | Name | Hatchling Skill | Adult Skill | Elder Skill | Army Talent |
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Yeti | Gathering Troops Travel Speed | N/A | N/A | Cavalry ATK |
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Supply Troops Travel Speed | N/A | N/A | Cavalry DEF Debuff | |
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Terraspike | Food Production | N/A | N/A | Infantry HP Debuff |
Gnome | Gold Production | N/A | N/A | Ranged ATK | |
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Aquiris | Anima Production | Grants STA | N/A | Army HP Debuff |
Pact 2A
Rune | Name | Hatchling Skill | Adult Skill | Elder Skill | Army Talent |
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Sorcerer | Allied Troops Travel Speed | Instantly completes ongoing Transmutation | N/A | Temporarily increases Ranged HP when 10% of your Ranged troops fall |
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Strix | Infirmary Healing Speed | Reduces Execution Wait Time | N/A | Temporarily increases Cavalry HP when 10% of your Cavalry troops fall |
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Evil Weevil | Food Production | Grants 4 hours worth of Resource | N/A | Army Max HP |
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Totempest | Timber Production | Instantly restocks the Cargo Ship | N/A | Temporarily increases Ranged DEF when 10% of your Ranged troops fall |
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Tempestite | Wall DEF | Energy Regain Speed | Grants random T1 troops | Temporarily stuns your enemy's largest Squad when 10% of your troops fall |
Pact 2B
Rune | Name | Hatchling Skill | Adult Skill | Elder Skill | Army Talent |
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Harpy | Shelter Capacity | Grants random VIP items | N/A | Temporarily increases Infantry HP when 10% of your Infantry troops fall |
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Bonehead | Max Anima Storage | Grants Colosseum entries | N/A | Temporarily increases Infantry DEF when 10% of your Infantry troops fall |
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Ore Production | Player EXP Boost | N/A | Army DEF | |
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Bouldur | Stone Production | Maxes Help Bar for ongoing Construction | N/A | Temporarily increases Cavalry DEF when 10% of your Cavalry troops fall |
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Pyris | Excess Supplies | Reduces Transmutation Time | Kills lowest tier enemy troops in Barrack (Requires Skillstones) | Temporarily boosts Heroes' Tactics Skills, increasing Squad ATK dealt as DMG to enemy troops |
Pact 3
Rune | Name | Hatchling Skill | Adult Skill | Elder Skill | Army Talent |
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Mole Shaman | Infirmary Capacity | Infantry ATK | Repairs Wall HP | Increases Infantry ATK by 60%, and Infantry Max HP by 60% for 15 seconds when 5% of your Infantry troops fall |
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Magus | Pact Merging | Altar Stat Boost Duration | Maxes Help Bar for ongoing Research | Increases Ranged ATK by 60%, and Ranged Max HP by 60% for 15 seconds when 5% of your Ranged troops fall |
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Goblin | Gathering Speed | Gold Production | Grants Gold | Increases Cavalry ATK when 10% of your Cavalry troops fall; this effect can stack |
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Gemming Gremlin | Construction Speed | Gem Lode Gathering Speed | Grants Gems | Increases Infantry ATK when 10% of your Infantry troops fall; this effect can stack |
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Trickstar | Research Speed | Ranged ATK | Grants Holy Star items | Increases Ranged ATK when 10% of your Ranged troops fall; this effect can stack |
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Noceros | Army Capacity | Cavalry ATK | Instantly completes ongoing Gathering (does not apply to gem lodes, and does not grant event points) | Increases Cavalry ATK by 60%, and Cavalry Max HP by 60% for 15 seconds when 5% of your Cavalry troops fall |
Gryphon | Max Allied Army Size | Training Speed | Recalls all troops outside Turf within a certain time frame (Requires Skillstones) | Temporarily increases Army ATK when 10% of your troops fall |
Pact 4
Rune | Name | Hatchling Skill | Adult Skill | Elder Skill | Army Talent |
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Snow Beast | Darknest Coalition Travel Speed | Ranged DEF | Temporarily increases Supply Capacity | Summons a shield that protects your Ranged troops from a killing blow when 12% of your Ranged troops have fallen | |
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Mega Maggot | Barrack Capacity | Infantry DEF | Temporarily reduces enemy's Resource Production (Requires Skillstones) | Temporarily stuns all enemy Heroes when 12% of your troops fall |
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Saberfang | Monster Hunt Travel Speed | Cavalry DEF | Temporarily adds Hunts in a Row to the next monster you hunt; will not exceed current Hunts in a Row limit | Summons a shield that protects your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen |
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Hoarder | Treasure Trove Max Deposit | Merging Speed (Skillstones) | Grants random Jewels | Summons a shield that protects your Infantry troops from a killing blow when 12% of your Infantry troops have fallen |
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Mecha Trojan | Cavalry HP | Army DEF (Battle Fury) | Temporarily increases Max Coalition Army Size (Requires Skillstones) | N/A |
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Tidal Titan | Infantry HP | Army DEF | Randomly relocates an enemy Turf after a successful attack (Requires Skillstones) | N/A |
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Hell Drider | Infantry HP | Leader Escape Chance | Grants random troops from the highest tier available to you (T1 to T4 only) | Petrifies one of the largest enemy squads for 11 sec when 7% of your troops have fallen |
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Grim Reaper | Travel Speed | Ranged HP | Kills highest tier enemy troops in Barrack (Requires Skillstones) | N/A |
Paid / Event / Acquired in Kingdom tycoon
These can be obtained from the Kingdom Tycoon, the Labyrinth and the events that occur as well as P2P.
Rune | Name | Hatchling Skill | Adult Skill | Elder Skill | Army Talent |
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Huey Hops | Ranged DEF | Army HP | Temporarily allows your Leader to escape if captured in battle (Requires Skillstones) | Deals damage multiple times to your largest enemy squad, based on your initial Infantry ATK when 8% of your troops have fallen |
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Bon Appeti | Infantry ATK | Coalition Army ATK | Destroys resource in an enemy's Turf (Requires Skillstones) | Deals damage to the largest enemy squad based on initial Infantry ATK, when 4% of your troops have fallen |
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Gargantua | Cavalry DEF | Cavalry ATK | Extends Guild Fest quest duration. Only affects claimed or expired quests | Deals damage to the largest enemy squad based on initial Cavalry ATK, when 4% of your troops have fallen |
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Frostwing | Infantry DEF | Army ATK | Increases enemy Travel Time (does not affect currently moving troops) (Requires Skillstones) | Deals damage multiple times to your largest enemy squad, based on your initial Cavalry ATK when 8% of your troops have fallen |
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Queen Bee | Cavalry HP | Ranged ATK | Sends troops of random tier in an enemy's Barrack to their Infirmary, and temporarily reduces their Army ATK (Requires Skillstones) | Deals damage multiple times to your largest enemy squad, based on your initial Ranged ATK when 8% of your troops have fallen |
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Blackwing | Army ATK | Army HP | Your invading troops will automatically kill enemy wounded troops, including Allied and Garrisoned troops (Requires Skillstones) | Deals damage to the largest enemy squad based on initial Ranged ATK, when 4% of your troops have fallen |
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Jade Wyrm | Infantry-Ranged Counter Boost | Ranged-Cavalry Counter Boost | Cavalry-Infantry Counter Boost | Reduces damage inflicted by 9% when 4% of your troops have fallen |
Tips
- Use fragments, rather than Runes, to increase a familiar's skills until they reach Elder Stage.
- Do not shatter Runes until that particular familiar reaches Elder Stage and their skills are maxed. It is cheaper in runes to buff the skill than it is in fragments.
- Use only Gyms and EXP items to increase familiar EXP; save fragments for upgrading familiar skills.
Pact 1 | Pact 1A | Territe • Oakroot • Magmalord • Engineer • Jaziek | |
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Pact 1B | Aquiris • Terraspike • Gnome • Beastmaster • Yeti | ||
Pact 2 | Pact 2A | Tempestite • Evil Weevil • Totempest • Strix • Sorcerer | |
Pact 2B | Pyris • Bouldur • Krabby • Bonehead • Harpy | ||
Pact 3 | Gryphon • Noceros • Gemming Gremlin • Goblin • Trickstar • Magus • Mole Shaman | ||
Pact 4 | Mecha Trojan • Grim Reaper • Tidal Titan • Hell Drider • Mega Maggot • Saberfang • Snow Beast • Hoarder | ||
Pact 5 | Blackwing • Bon Appeti • Frostwing • Gargantua • Huey Hops • Jade Wyrm • Queen Bee |
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Battle Fury • Buildings • Castle Skin • Familiars • Mystery Box • Pact Case • Research • Shops |
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