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Eye For the familiar research tree, see Familiars.

Familiars are monsters that offer a variety of skills and effects to benefit the player. Familiars become available after the player completes Skirmish 8: Sacred War. This will unlock the buildings necessary to summon and enhance familiars. Players can manage their familiars in the Monsterhold.

Most familiar related items can be found in the Pact Case, which is accessed from the Monsterhold. Anima is located in player's Bag.

Pact Case Basic Attributes

When the player merges Pacts in the Mystic Spire, they will receive a number of familiar Runes and/or Fragments. To unlock a familiar, players need at least 1 rune of that familiar. The player can then shatter any extra Runes to make Fragments. Any permanent effects are active the moment the familiar is unlocked.

Familiars have three growth stages: Hatchling, Adult, and Elder. To enhance a familiar to the next growth stage, it must have the required number of runes, and it must reach its current maximum level, detailed below. To increase a familiar's level, players can train them in the Gym, and use Runes, Fragments and EXP items (EXP potion for 50EXP, and EXP Elixir for 2000EXP). A familiar's level cannot exceed the player's current level. Occasionally, a special event, "Familiar Workout", gives an added 50% boost to familiar EXP.

The requirements to enhance a familiar are determined by its rarity, as shown in the table below. The rarity of a familiar is displayed in the small shield on the familiar icon.

Rune Requirements
Stage Max Level Rarity 1 Rarity 2 Rarity 3 Rarity 4 Rarity 5
Hatchling Lv 20 1 1 1 1 1
Adult Lv 50 5 10 15 20 25
Elder Lv 60 40 80 120 160 200
EXP Requirements
Level Rarity 1 Rarity 2 Rarity 3 Rarity 4 Rarity 5
2 15 29 83
3 40 76 217
4 70 134 383
5 104 201 573
6 143 274 783
7 184 354 1,010
8 228 439 1,254
9 275 529 1,511
10 324 624 1,003 1,782
11 376 723 1,162 2,065
12 472 909 2,596
13 1,027 2,932
14 398 1,148 1,845 3,280
15 1,274 2,047 3,638
16 1,403 2,254
17 1,535 2,467 4,386
18 579 1,671 2,686 4,775
19 1,811 2,910 5,172
20 676 1,953 3,138 5,579
21 726 1,089 2,098 3,372 5,994
22 848 3,939
23 2,616 4,204
24 963 1,445 2,784 4,473
25 1,023 1,534 2,955 4,748
26 1,083 1,624 5,027
27 1,144 1,715 5,311
28 1,206 1,808 3,484 5,599
29 3,666 5,892
30 1,333 1,999 3,851 6,188
31 1,397 2,096 4,038 6,489
32 4,580 7,360
33 1,657 2,485 7,694
34 1,730 2,594 4,999 8,033
35 1,804 2,705 5,212 8,376
36 1,878 2,817 5,428 8,723
37 1,954 2,930 9,074
38 2,030 3,045 9,429
39 2,107 3,161 6,090 9,787
40 2,185 3,278 6,316 10,150
41 2,264 3,396 6,543 10,516
42 2,524 3,786 7,295 11,723
43 2,611 3,916 7,545 12,125
44 2,698 4,047 7,797 12,531
45 2,786 4,179 8,052 12,941
46 2,875 4,313 8,310 13,355
47 2,965 4,448 8,570 13,772
48 3,056 4,584 8,831 14,193
49 3,147 4,721 14,618
50 3,239 4,859 15,046
51 3,332 4,998 9,631 15,477
52 10,608
53 3,772 10,901
54 3,874 11,195
55 11,492
56 4,080 14,149
57 4,184 18,541
58 4,289 24,791
59 5,274
60 9,002 52,034

Familiar Familiar Skills

Familiars have two types of skills, Support and Attack. Once used, the skill enters a cooldown period and cannot be used again until the cooldown ends.

Note that some skills require the use of Skillstones to activate. Skillstones are unique to each familiar and can only be merged in the Mystic Spire when the familiar reaches Elder Stage.

Support Skills

  • Tap on the familiar Familiar Support button (in Turf or Kingdom Map) to use.
  • Support Skills are further separated into Tactics, Military, Assistance, and Economy categories, depending on their use.

Attack Skills

  • Tap on an enemy's Turf and select the familiar Familiar Attack button.
  • Familiar attack skills will not be blocked by Shields. Using attack skills will not deactivate the players shield, or activate Battle Fury.
  • Only one attack skill can be activated at a time. Players must wait for the familiar to finish attacking before they can use another attack skill.
  • The Ward will be deactivated if a player uses their familiar's attack skill. The ward gauge will also be reduced to 0

Skill Level

Skills can be upgraded to be made more potent and/or reduce the cooldown time. Fragments, or the Rune of that specific familiar, can be used to increase a familiar's skill levels. The cost increases each time Fragments or Runes are used. This requirement is shared among all familiars and resets daily. There is a chance that a familiar will get extra EXP for a use, either 2x or 5x. A familiar's current level restricts its max skill level.

Daily cost for first 5 uses:

Runes 1 2 3 5 7
Fragments
Rarity 1 Rarity 2

Rarity 3

Rarity 4

Rarity 5

4 8 12 16 24
8 16 24 32 48
12 20 36 48 72
20 40 60 80 120
28 56 84 112 168

Army Talents Army Talents

Once certain familiars reach Elder stage, they can be awakened, and deployed in battle, much like heroes. Awakening a familiar requires the use of either Bright Talent Orbs or Brilliant Talent Orbs, depending on the rarity of the familiar. These army talents can be upgraded further with orbs. Each of the five battle slots must be unlocked through the Familiar Battles research.

An awakened familiar that is deployed in battle will activate its army talent either at the start of the battle or when a certain percentage of troops fall. Army talents serve to either boost the player's army or weaken the enemy's army.

When a familiar has Army Talents available, its rarity icon will periodically shimmer. When Army Talents are unlocked for that familiar, its rarity icon will change to gold.

List List of Familiars

Pact 1A

Pact 1B

Pact 2A

Pact 2B

Pact 3

Pact 4

Pact 5

These familiars are available only through special events or purchasing bundles.

Box Tips

  • It is recommended to use only fragments, rather than Runes, to increase a familiar's skills until they reach Elder Stage.
  • It is not recommended to shatter Runes until that particular familiar reaches Elder Stage.
  • It is recommended to use only Gyms and EXP items to increase familiar EXP; save fragments for upgrading familiar skills.
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