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Ranged Offense

Research Research[]

Ranged Offense II is a Research branch located in the Gear Research Tree. It increases Ranged ATK.

Upgrade Results/Requirements[]

Level Ranged ATK Might Requires Orig. Time Technolabe
1 0.2% 47,913 Academy Lv25

Ranged Health II Lv1

5d 07:35:00 1
2 0.4% 160,506 Academy Lv25 18d 14:32:00 1
3 0.6% 201,231 Academy Lv25 22d 14:13:00 1
4 0.8% 241,957 Academy Lv25 26d 13:54:00 1
5 1.1% 294,660 Academy Lv25 31d 21:29:00 1
6 1.5% 395,276 Academy Lv25 42d 12:38:00 2
7 2% 522,243 Academy Lv25 55d 19:35:00 2
8 3% 735,453 Academy Lv25

Ranged Health II Lv8

79d 17:41:00 3
9 5% 1,010,947 Academy Lv25 111d 15:09:00 4
10 10% 1,317,587 Academy Lv25 146d 04:25:00 5

Resource Requirements[]

Level Food Stone Timber Ore Gold Archaic Tome
1 313,268 156,634 156,634 156,634 220,235 13
2 28
3 1,331,389 665,695 665,695 665,695 935,999 47
4 67
5 1,879,607 939,804 939,804 939,804 1,321,410 87
6 2,506,143 1,253,072 1,253,072 1,253,072 1,761,880 120
7 3,289,313 1,644,657 1,644,657 1,644,657 2,312,468 164
8 4,699,018 2,349,509 2,349,509 2,349,509 3,303,525 213
9 6,578,625 3,283,313 3,283,313 3,283,313 4,624,935 264
10 8,614,865 4,307,433 4,307,433 4,307,433 6,056,462 334
Total 1337

Talent Talent[]

Requires Squad Health I Level 3 to unlock.

Upgrade Results[]

Level Ranged ATK
1 0.15%
2 0.3%
3 0.45%
4 0.6%
5 0.9%
6 1.2%
7 1.5%
8 1.8%
9 2.25%
10 2.7%
11 3.15%
12 3.6%
13 4.2%
14 4.8%
15 5.4%
16 6%
17 6.75%
18 7.5%
19 8.25%
20 10%


Gear Research Tree
Quick Maneuvers III

Ration Run IVCentral Command IIForced March III


Field Triage IIBigger Bags III


Bigger Infirmary IIIBarracks Expansion II


Lunar Foundry


Crafting Speed ILunite HarvestingLunite Storage


Infantry Defense IISiege Toughness IIRanged Defense IICavalry Defense II


Infantry Health IISiege Durability IIRanged Health IICavalry Health II


Infantry Offense IISiege Attack IIRanged Offense IICavalry Offense II


Crafting Speed IICrafting Capacity


Luminary GuardLuminary AvengerLuminary MarksmanLuminary Lion Force


Talent Talent Tree
Squad Offense IFood Production I

Trap Building ICavalry Offense IStone Production IConstruction Speed I


Training Speed IRanged Offense ITimber Production IResearch I


Siege Engine Offense IInfantry Offense IOre Production IGold Production I


Trap Offense ISquad Defense IFood Production IIMax Load I


Squad Health IStone Production IIGathering I


Siege Engine Offense IIRanged Offense IIOre Production IITimber Production II


Trap Building IIInfantry Offense IIConstruction Speed IIGold Production II


Trap Offense IICavalry Offense IIResearch II


Training Speed IIInfantry Offense IIIGathering IIMax Load II


Siege Engine Offense IIICavalry Offense IIIFood Production III


Trap Offense IIIRanged Offense IIITimber Production IIIOre Production III


Squad Defense IISquad Health IIStone Production IIIGold Production III

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