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Main article: Guild Fest Quest

If you fully understand this guide, you can become the master of Guild Fest in any guild.

How to complete quests efficiently

  • Obtain Legendary Loot quest: 1) If the first player takes 228, the second player takes 191, the third player takes 154, the fourth player takes 117 points (or another 154), and after this group of four is formed and each hunts only one, they can save energy. 2) If the first player takes 228, the second player takes 191, and after this group of two is formed and each hunts only two, they can save energy.
  • Hit Monsters quest: 1) Hunt using only one weakest hero. If all heroes are at max level, choose a 'Tanker' type hero(Rose knight, Oath keeper, etc). Select a hero that is related to the monster's high defense stat. 2) If you have hunting gear, use only weapons and helmets. The rest of the parts wear non-hunting gear. 3) Hit a level 1 monster with multiple to consume the least energy. 4) First, check how much damage one hit does and then send multiple hits. If you sent 30 hits and killed in 20 hits, only 20 hits are counted.
  • Rank Top 10/70 Hell/Solo Events quest: Since groups competing for rank are formed according to the castle level, players with a lower castle level can easily achieve a high rank with relatively lower points than a group of 25 castles. (There are many lower castle levels in recently created kingdoms, so this may not apply.)


How to take quests faster than other players

For most people, when the countdown reaches 0 second, their gaze shifts slightly from the time section of the quest picture to the points section. Then, they see what this mission is, and then decide whether to take it or not. It is necessary to reduce all the wasted time of shifting the gaze and making decisions.

Because the most read and write from left to right (or vice versa), their gaze moves fairly quickly from side to side but relatively slow up and down. So, if you look at the remaining time and move your gaze downward to see the point, that amount of time is wasted. The visual field of the eye is divided into central vision and peripheral vision. Central vision refers to the point where the eye gaze is directed, and peripheral vision refers to seeing the surroundings. If you look at it with central vision, you can see it more accurately, and if you look at the part that is a certain distance from the center with peripheral vision, you can detect changes in objects a little better. So, when you see something that is slowly changing, it is easier to notice it in peripheral vision than in central vision. And when you see something you need to see precisely, it is better to see it in central vision.

So, look at the part where the points appears with the central vision, and look at the remaining time and the type of quest picture part with the peripheral vision. After all, when the remaining time reaches 0 seconds, the screen changes, and there is no reason to look at the picture of the quest type accurately, so focus your eyes on the points. Then you can take the quest much faster. Almost as soon as it appears, you can take it. It is important to note, that when you receive a different quest with the same points, you must also look at the contents of the quest. Fortunately, these quests are usually a bit slower to take compared to others. (Ex: 269, 206) It takes about 0.2 seconds for the bot that manages the quest to delete low-point quests when they appear. If you practice this enough, you will be able to take the quest faster than the time the bot deletes it. For next Guild Fest, practice this after you have completed all opportunities.


When will the desired quests appear?

All quests are divided into separate groups. Each group's quests are stored in a pool (which changes each time), and appear one after the other on the board in a series of sequences. Depending on when the highest score of 352 points first appears, you can roughly predict which pool will be played. Furthermore, you can predict roughly when the quest you want will appear. When someone takes a quest, that quest is removed from each group's pool list until it is completed and submitted. If the quest is deleted, it will reappear on the board after a certain amount of time has passed. If it is deleted a certain number of times for each quest, it will not appear until one cycle of the pool ends.

Quests belonging to the same group appear on the board in order from the highest score. (or conversely, starting with the lowest score) If you miss 352, the quests of the same group will appear after a not too long time. 242, the highest score below 352, will appear. If 242 doesn't appear and 169 appears, it's because someone is doing 242 and hasn't submitted it yet.


When the points are the same, how is the ranking determined?

  • These are the results obtained through the following experiments.
Hell Event: Training, Building, Research
Account: 1 2
Points: 38,967 38,967
Rank: 2 1
Castle Level: 12 12
Total Might: Same Same
Solo Event: Building, Research
Account: 1 2 3
Points: 19,259 19,259 19,259
Rank: 5 6 7
Castle Level: 16 16 16
Leader Level: 49 46 46
Total Might: 2,730,700 2,730,700 2,730,700
Troops Might: 49,442 50,996 62,142
Buildings Might: 193,540 202,473 206,318
Research Might: 719,420 928,958 1,027,185
Player Level Might: 1,241,035 913,375 913,375
Familiars Might: 49,000 16,000 4,000

Through several experiments, the following conclusions were found.

1) Groups are divided according to the Castle level. Competing for ranking in each group.

  • 5~9 / 10~16 / 17~21 / 22~24 / 25

2) The lower Might related to the required event, the more advantageous to win. Players with lower 'Might' have priority because of the relatively high growth rate.

  • Building Hell: Players with low 'Building Might' have advantages.
  • Training&Research Hell: Players with low 'Troops and Research Might' have advantages.
  • Merge Hell: Players with low 'Familiar Might' have advantages.

3) In Solo or Hell events that are not related to 'Might', the Players with the lowest 'Total Might' have advantages.

  • Hunt Monsters, Labyrinth, Kingdom Tycoon

4) In all same conditions (Castle Level, points, related 'Might'), multiple players can be the same rank.


How to get the rank you want

  • Of course, if you get very high points, you don't need to worry. But you don't have to do that.

If you don't have an account with a lower castle level, you'll need to estimate roughly who you're competing with right now. IGG says that every player in the entire kingdom is a competitor, but that is not true. (Or it has been changed as the number of players increases.) You will compete with other players in the same kingdom, as well as players from several other kingdoms. But since we don't need to know exactly who they are, we can find out with a few experiments.

  • 1.17 million points and placed 75th.
  • 1.75 million points and placed 48th.
  • 1.75 million points, but this time got 23th.
  • 3.5 million points, and placed 9th.

If you achieve 1.17 million to 3.5 million points, you can get 75th to 9th place. However, since there cannot always be the same competitor at all times, it takes a lot of experimentation to determine roughly how many points will be needed. This was recorded in a chart through quite a number of experiments. See more detailed information at this external link: https://docs.google.com/spreadsheets/d/1oFJKKTuqcNi-7fu958x3i7-YpVvUjawuNrcRp_vb7dk/edit?usp=sharing

This table is an excerpt from the recordings of the Training Hell events in the external link.

Training Hell Events
Top 10 3-5-7-9-12M
Top 70 1.2-1.7-2-2.5-3M

If you are in a group with easy competitors, the ranks from 10th to 1st are distributed between 3 million and 5 million points. If you are grouped with very difficult competitors, the 10th to 1st place are distributed between 9 and 12 million. If you are in a very crowded kingdom with several guilds ranked 20th or higher in the Guild Fest World Rankings, consider that you are in the range of 9 million to 12 million points. And if there are few guilds of Master Gauntlet in your kingdom, consider that you are in the lowest 3 million to 5 million points range.

Of course, this chart is not always the same during Guildfest. This is relatively easy during times when most active guilds are asleep, and more difficult when affected by certain events. And if someone failed in the last Hell event, they may try to score higher points in this Hell event, so you should aim a little higher in successive occurrences of the same Hell event.

Track and analyze active guilds when they are most active. When do they hunt level 5 monsters, how many people move to the Monster guild for hunting level 5 monsters, how often do they hit the jackpot in Kingdom Tycoon, when do they rally Darknests, when do they leave records of their attacks on the kingdom news, etc.


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